If you think that it's an uncomfortable game to play in 2020, especially now that racial unrest has hit basically every state in the country, you're probably correct. The game is intensely political, which isn't out of place for the franchise, but it takes a lot of controversial stances in its storytelling. The game was a huge success critically and financially when it came out in 2013, but you could see opinions shift as critics thought about it more. However, BioShock Infinite is a tough recommendation in 2020, even if you can get over some of the visual issues. This isn't so much of an issue with the earlier two BioShock games because enemies are often in close quarters, but with the open arenas in Infinite, they can be far away.ĭaisy Fitzroy in Bioshock Infinite (Image credit: iMore) Having a much larger screen makes things like text that much easier to read or can help with spotting enemies in the distance. Playing it on a docked Switch eases a lot of these problems. ![]() You might have an easier time if you have a regular Switch, which has a slightly bigger screen. I often found myself squinting at the game in handheld mode on my Switch Lite. Since enemies are coming at you from all angles, and might even be sniping you from a balcony far away, it can sometimes take a while to target them, even with a sniper rifle equipped. Text and subtitles are also often hard to read, even with the minimal accessibility options turned on. Luckily, the visuals look great on the Switch, and there were few places that I experienced frame rate drops (although they do happen).īioShock Infinite is a tough recommendation in 2020, even if you can get over some of the visual issues. This all means the game is just bigger, and sometimes the Switch has an issue handling that. The skylines, which you can latch onto with your hook to fly around the map, are especially fun to use. While it's a linear game, there is room to explore, find side quests and secrets, and go off the beaten path. Playing the three games back to back, it's astounding how different visually the open-air world of Columbia feels versus the dingy, claustrophobic world of Rapture. It's a huge game, coming in at over 20GB, and is the most technologically advanced. The problems arise in BioShock Infinite, the newest of the three games available in the collection. What I didn't likeīioshock Infinite intro of Booker DeWitt (Image credit: iMore) The guns are powerful enough that you don't need to only focus on accurate shooting, but gyro controls or an easier way to look down sights or aim would've been helpful. Some tougher enemies encourage more precise shooting or have weak points you need to hit. However, there are issues with BioShock Infinite. The games are challenging, but not in a way that feels unfair. It took some getting used to but after a couple of battles, I didn't miss gyro controls. Switching around to your plasmids helps offset any issues you might have with shooting since you can use a lot of them to stun enemies before firing. Just aiming in the general direction of an enemy meant I could land a hit on one and there aren't mechanics that reward you for hitting headshots or other weak points. I thought that would be a dealbreaker, but I found myself not missing it, at least in the first two BioShock games. It's a controversial inclusion in some shooters, and is included with the Borderlands ports 2K also just released, but they aren't available here. This is especially important because of the Switch's limitations as a handheld platform and it has worked wonderfully in many games. It allows players to move the console to move the view in the game. In case you're unaware, the Switch incorporates gyro, or motion, controls in a lot of its games. ![]() The Switch, in general, isn't the best console for shooters since aiming is difficult and any good accuracy is impossible unless you're a pro at motion controls. ![]() The Big Sister reveal in Bioshock 2 on the NIntendo Switch (Image credit: iMore)
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